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AI-powered game development platform for Godot. Describe a mechanic, get a working scene.
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The platform ships in three layers: an LLM orchestrator that breaks intent into Godot-native tasks, a scene compiler that emits real GDScript and resources, and a review pass that lets the human edit anything before it lands in the project.
Long-term thesis: the value isn't in generation, it's in the iteration loop. The system that lets a designer try eight variations of a mechanic in an afternoon beats the one that nails a perfect first draft in twenty minutes.