Now: Playdreams and the AI seam
Today the work is Playdreams — an AI-powered game development platform for the Godot engine. Describe a mechanic in plain language, get a working scene with code you can ship.
The bet is simple: the next decade of game-making will be a conversation between human craft and machine intelligence, and someone needs to build the language for that conversation. The thesis isn’t generation — it’s the iteration loop. The system that lets a designer try eight variations of a mechanic in an afternoon beats the one that nails a perfect first draft in twenty minutes.
On the side I maintain Tivdok, a Hebrew-language fact-checking tool. Started during the 2024 information chaos and grew into something I keep maintaining because Hebrew-language fact-checking is underserved.