Posts
Posts
Writing on game design, product, and the industry.
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META
Smoke test
If you can read this, the pipeline works.
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ESSAY
Twenty-five years of shipping games
What I've learned about products, teams, and the parts of the work that don't change.
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NOTES
Godot and the LLM: what actually works
Notes from building Playdreams. Where AI helps, where it gets in the way, and what the seams look like.
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ESSAY
What product managers miss about games
Coming from web/SaaS into games is harder than it looks. The metrics lie differently.
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MEMORY
MOVEMENT'96 and the demoscene that raised me
A short history of Moon Hunters, CFXweb, and what a 14-year-old learned writing intros in assembler.
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ESSAY
Founding three studios (and what each one taught me)
Deepmist, Mytopia, New Legends. Each one was a different lesson; one of them was painful.
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PRODUCT
Building Tivdok: fact-checking in Hebrew
Why a side project, why Hebrew, and what I'd do differently if I started over.